ActionScript 3 Game Development: From Timeline to Good Design with Mike Welsh of Newgrounds.com
UPDATE 08/15/09:It took me a while but I finally got the entire video of our meeting and Mikes presentation online for your viewing pleasure. Thanks again to Mike, and to Nathan Kuruna of Everything By Everyone for filming the meeting.
Mike Welsh is an ActionScript developer currently working for Newgrounds.com, the web's original Flash portal. Mike contributed to Castle Crashers, the best-selling XBox Live Arcade game. Always exploring new technologies, he most recently ported Doom to Flash using Adobe Alchemy. An interview Mike did with Peter Elst on this project is available on Peters Blog: hhttp://www.peterelst.com/blog/2008/12/18/porting-doom-to-flash-interview-with-mike-welsh/
Meeting Topic:
ActionScript 3.0 Game Development: From Timeline to Good Design
Are your games riddled with ugly timeline code? In this talk aimed at beginner to intermediate developers, you will learn the secrets to game development in ActionScript 3. We will discuss the principles object-oriented programming and how they can apply to games. Discover workarounds to specific AS3 gotchas using many practical examples.
Date/Time:
June 17, 2009 from 6:30pm - 9:30pm
Location:
Independents Hall (Classic Location)
32 South Strawberry Street
Philadelphia, PA 19106
Directions via Google Maps
RSVP
Please RSVP for this event here or if you are a member of our groups.adobe.com area, you may also RSVP here.
There will be light refreshments, snacks, sodas - and special thanks to all our good friends at Independents Hall for hosting the event!
Posted: 06.09.2009 - 08:29am
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Robert M. Hall (URL) - 06.16.2009 - 12:47pm
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