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Flash Support
Flash Developer Center
Archived Flash Players

Flash Player and AIR 15: Platform and Tooling...
Flash Player and AIR 15: Platform and Tooling Updates Slideshare Video
Updated Flash Player 15 and AIR 15 betas available on Adobe Labs
Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This be…
ShipAntics: The Legend of the Kiki Beast "The game I’ve...
ShipAntics: The Legend of the Kiki Beast "The game I’ve been working on for over a year with my compa…
Cirque du Soleil & Development Teams
On Saturday night after ColdFusion Summit 2014 I decided I would treat myself to a show. I’ve always …
Metal Kernel Functions / Compute Shaders in Swift
As part of a project to create a GPU based reaction diffusion simulation, I stated to look at using M…
Updated Flash Player 15 and AIR 15 betas available on Adobe Labs
Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This be…
Sound Synthesis in Swift: A Core Audio Tone Generator
The other day, Morgan at Swift London mentioned it may be interesting to use my Swift node based user…
Updated Flash Player 15 betas available on Adobe Labs
Updated Flash Player 15, code named Market, are now available on Adobe Labs. This beta release includ…
Creating a Node Based User Interface for iOS using Swift
I've long been a fan of node based user interfaces and I've been coding various implementations from …
Beta Feature: VideoTexture and Stage3D
Authored by Jason Lee Flash Player 15 Beta introduces the VideoTexture object, which allows hardware …
100,000 animated sprites in Flash Just a test to demonstrate...
100,000 animated sprites in Flash Just a test to demonstrate how far you can push the rendering capab…
Flash Player and AIR 15: Platform and Tooling...
Flash Player and AIR 15: Platform and Tooling Updates Slideshare Video
Play-On Cricket Play-On Cricket is an addictive, simple game...
Play-On Cricket Play-On Cricket is an addictive, simple game made for Android. It’s built with Flash …
Updated Flash Player 15 and AIR 15 betas available on Adobe Labs
Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This be…
Another quick demo of b2dLite, 100,000 animated sprites anyone?
Nothing exiting but made this a while back and though I would share, a simplistic demo but good at sh…
ShipAntics: The Legend of the Kiki Beast "The game I’ve...
ShipAntics: The Legend of the Kiki Beast "The game I’ve been working on for over a year with my compa…
Metal Kernel Functions / Compute Shaders in Swift
As part of a project to create a GPU based reaction diffusion simulation, I stated to look at using M…
Blackhat Intro I animated this intro for the official site for...
Blackhat Intro I animated this intro for the official site for Michael Mann’s 2014 film Blackhat for …
Updated Flash Player 15 and AIR 15 betas available on Adobe Labs
Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This be…
The record of Flash Online Conference #10 The record of Flash...
The record of Flash Online Conference #10 The record of Flash Online Conference #10 is avaliable now!…


May 26th Meeting - Mobile Madness : Developing for iOS & Android - A PANMA educational event

As a follow up to our last PFPAUG meeting in February on mobile, I'll be presenting on new features of Flash CS 5.5 and AIR for developing mobile apps for both iOS and Android devices. I'll be doing this in conjunction with one of our fellow Philly tech groups, PANMA (the panma.org site currently down, but panma.net is available), on May 26th. There were so many things I so badly wanted to share back at our February meeting, but couldn't, however the cat is out of the bag now that the Adobe CS 5.5 Suite is shipping, so we can give you the low down, highlights and examples. I'll personally be giving the first public sneak preview on a couple personal mobile projects and some client work, to help delve into the new features. Very excited about sharing those.

Joe Kaufmann from http://www.firemaplegames.com/ will also be presenting about his experience with developing games for the iOS and Android markets with GameSalad, Corona and HTML5 for mobile devices. Joe has had a lot of success with GameSalad, and Corona is a really compelling solution (especially for folks familiar with Lua). So this should be a pretty imformative event with quite a lot to cover since our Mobile Development Demystified event from over a year ago just before CS5 shipped, and even from our PFPAUG meeting in February on mobile.

More info on PANMA's site here:
http://www.panma.net/organization/news/2011/05/mobile-madness-developing-for-ios-android-on-526
and the official EventBrite signup for registration here (space is limited):
http://panma.eventbrite.com/

DATE/TIME:
Thursday, May 26, 2011 at 5:30 PM (ET)

LOCATION:
UPENN/Wharton School of Business - John M. Huntsman Hall
3730 Walnut Street
Room G-55
Philadelphia, PA 19104
Google Maps - Yahoo Maps - MapQuest - BIng Maps

Hope to see you all there!

Posted: 05.10.2011 - 6:20pm
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